The Harry Hugging Gang

Yeah. They're Basically Bats

We’re in the pass!

As soon as everyone enters the pass and lights torches… bats! Well, stirges. They’re like mosquito bats.

Lunch Thyme ran into the fray and was soon swarmed by stirges — three of them — for 21 damage. Yeah, the stirges did some damage, but they were never really in the game. There were all sorts of crazy powers in effect: lightening, icy clouds, glowing… somethings.

Klaa was busy collecting souls to store in his magic hat when all of a sudden… EARTHQUAKE! Lunch Thyme fell in a hole and everyone else fell down. And then… SPIDERS!

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Birds and Fishes

Back in action!

On the way out of Timbervale, the gang encounters an exciting bridge. Kevin the Adequate ties a rope around himself and steps on to the stone bridge, worried about its structural integrity. Turns out the possibility of the bridge collapsing was much less of a concern than the hippogriffs who were flying by… and certainly less of a concern than the archer fish who spit water bullets at the gang.

Kevin did his part by freezing the water the fishes were in, doing some hearty damage and keeping the fish at bay for a round. He also pushed a hippogriff over a waterfall to his dooooom.

Anyway, they beat the monsters and arrived at Stonefang Pass.

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Hella Dwarves

It wasn’t the most exciting day for our adventurers. After finally conquering the Keep on the Shadowfell, they came back to Winterhaven excepting a hero’s welcome. Instead, they just set fire to a bunch of crap.

They did meet a halfling who was being tormented in a bar for his wee stature. It turns out he’s a beaver hunter, who satiated Lord Padrig’s beaver pelt addiction. A circus performer, his parents were killed by a dire beaver during their trapeze act.

Lord Padrig invited them over to thank them for getting rid of Winterhaven’s kobold problem. He paid them 100gp and told them of his family’s lineage through Sir Keegan — a family of Bahamut worshipers. The Bahamutian theme’d portrait of Sir Keegan was too much for Klaa to take. He lightning-breath’d it, which ended the dinner before it began. Not even Mett Padrig’s terrible juggling could save the evening.

In town the “Harry Hugging Gang” — or something like that, as dubbed by Lord Padrig — met with a group of 5 dwarves. Their leader, Rangrim negotiated with them and offered a 200gp ruby ring and 100gp each if they help their clan defeat the orcs in Stonefang Pass. The Harriet Tubman Fanclub accepted.

On their way, they met a dwarf named Hadarra who told them about the sending stone she lost when her cousin, Flinka, was killed by the orcs. She also told them of some creepy cultist Dwarves who she blames for her cousin’s death. The gang agreed to help her recover Flinka’s missing sending stone.

In Timbervale the dwarves decided they were too weak to proceed to the pass, but the adventurers decided to go on without them. A young dwarf named Harvin Stoutflanks asked to accompany the group to help avenge his people and fight the Orcs.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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